Barak Thingaz (The Forest Gate in Khazalid) is a fortress built south of
the Black Mountains and Karak Hirn, in the land of the border princes. For
dwarfs, it is a very strange place. Many aspects of dwarfen life and culture that
do not normally mix can be found to inhabit this holdfast. In the first place,
the fort is not built into a mountain - it is built around a stone tower in the
middle of a dark forest, with stout palisade walls of massive timbers. Dwarfs
are not normally known as forest creatures, but these dwarfs have found some
advantages to living away from the mountains.
The hold was founded and is currently led by an engineer named Ogam Oathkeeper,
who was forced out of Karak Hirn for his dangerous engineering experiments. The
king of that hold feared Ogam would explode the entire mountain on accident and
exiled him to practice his engineering away from the ancient dwarf lands.
Around his engineering workshop a variety of industries sprang up. A distillery
and brewery were created as the hold was next to a clear mountain stream. Being
on the road from the black mountains to Barak Varr, the hold had easy access to
shipping and markets in the border princes. Those human kingdoms were happy to
pay for dwarven engineering and alcohol, and to have such strong and stout
neighbors guarding the northern roads and forests.
The hold is protected by a network of dwarf Rangers who scout the forests and
monitor the roads, killing any goblins or beastmen they find roaming the woods.
The first and most well regarded of these ranger units are Kiril’s Crossbows,
led by Kiril Hammerhand – a former miner and tunnel fighter who followed Ogam
upon his exile. The hold also contains a shrine to Grimnir (as well as Grungni
and Valaya, of course). Many slayers visit this shrine before making their
pilgrimage out into the woods to hunt trolls, for the area is known for an
abundance of river, stone, and swamp trolls. Compared to any of major Karaks
and holds, Barak Thingaz is relatively small. However, compared to other
surface settlements, Barak Thingaz is one of the larger settlements in the
region. Dwarfs from the rest of the known world look a little sideways at the
dwarfs who choose to live under the sun. Their colours are red, white, and
gold, and they often use the sigils of tankards and anvils to display their
primary industries.
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This is the start of the lore for my army, which will continue to grow as I play games and spend time thinking about things. I’m starting a very simple 3-game ladder campaign with a friend this weekend, and the results of those games will probably have a lot of impact on how Barak Thingaz and Ogam are developed. We will be fighting against a host of Bretonnians, who – I assume – have been travelling around the Border Princes as if they own the place.
Love reading about this army coming together!
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