I've made versions of this same map several times.
The same coastline with islands dotted alongside, leaving the
Southeastern world as an unimportant mystery. The focus here is on the
woods, the sea, and the mountains. There are people here, but they are
sparse and distant.
I've never been much for drawing, and of
course the scale is terrible. I've got a little legend there showing
that a centimeter is about 25km (American translation: 5/16" is about
18ish miles - that's a ballpark). Anyways, this area is massive,
especially for people traveling through forests and snow on foot.
I've
started putting together some ideas for who the people that live in
these places are, but nothing too concrete yet. I generally don't like
worldbuilding-in-advance like this. Normally, I prefer to pick one
setting, create my characters, and see what they do. But with my minis
all boxed up at the moment, I'm working backwards.
I think the
next thing I do will be to name a few people, give them roles or stories
in the region, and decide on who the first people/warband I want to
play will be. I'm still pretty vague on the "bad guys" in this setting. I
want it to be low fantasy with minimal supernatural elements that are
visible, but I want those supernatural elements to be very keenly felt
by the people in this world. That may mean the majority of encounters
are between humans - so who are the bad humans? Or the misunderstood
humans?
Here's a bit of the worldbuilding that I've put together so far:
The
'Karthlands' are nominally a province of The Empire, but are so far to
the north that the great empire puts little emphasis on this
relationship. Karth pays no taxes as tribute and has access to trade in
the empire, but must protect its own roads, manage threats from the
northern wastes, and send soldiers should war break out. Otherwise, the
Lords of Karth make their own laws and govern their sparsely populated
lands as they see fit.
Within the defacto province are several
towns and villages that all govern autonomously, with Karth being the
largest. Stonefell Isle being the second largest but quite barren, and
Grenfell Isle being barely inhabited at all. Camp Elum dwells further to
the south, in reach of other imperial states. Elum is the trading
settlement of the region, and has few permanent inhabitants, but is a
bustling place with merchants and vendors traveling through - an in
between place where north and south meet.
Aside from these
permanent settlements, the Karthwoods are full of tiny homesteads,
filled with brave folk who work the lands, weather the winters, and
defend themselves in the darkness.
To the north of the Karthwoods
lie the Crags - steep peaked mountains footed by narrow gorges. A
beautiful and deadly landscape to traverse, but a sight all Karthlanders
revere. There are some who choose to dwell here, but they are few and
often fugitives from the settled lands. These mountain folk have been
known to raid down into the homesteads of the Karthwoods when things get
dire.
Beyond the Crags are the waste. An aptly named swathe of
ice that goes on to the end of the world. None dwell here, save for the
odd hardy beast, but there are secrets here that remain well hidden in
the cold embrace of ice...
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