Skip to main content

Casual Battle Report: Cities of Sigmar vs. Seraphon

This last week I got to play one of my first ever games of Age of Sigmar, where every model on the table was actually painted! I played my newly finished Greywater Fastness - Cities of Sigmar army, and my friend Taylor played a Seraphon list. Both of us were new to these armies, so we were experimenting and learning as we went. We played a scenario that was new to me, with a roving objective that moved around the table at random times and directions. Both armies were at around 1150 points, which is somewhat arbitrary, but we both liked the lists we put together.

The Slann oversees the horde of lizardfolk as they pour forth

The Oldblood on Carnosaur rallies the troops and prepares for an aggressive charge

The Dwarf lines hold and prepare for the defense of their artillery

The Freeguild Guard are prepared to pounce on the objective with the support of a trusty cannon

Just look at them go...

The initial objective was a green warp-stone monolith at the center of the field, high atop a Seraphon stepped pyramid. While the Freeguild Guard were quick to move up the slope on their advance, the objective did not stay there for long, eventually floating down directly into the front lines. The Guard charged down the slope, attempting to follow the objective, but magic and Saurus warriors chewed them up en route.

The Carnosaur, very boldly, teleported beyond the Dwarf lines in an attempt to destroy my gun line of 3 organ guns and 20 thunderers. He was forced to remain 9" back after teleporting, and failed 2 charge attempts before being torn to shreds by heavy munitions.

As the objective floated down the pyramid, Seraphon wizards were hard at work trying to prevent the dwarves from reaching it. The palisade was used several times, but was easily dispelled in the dwarf turn by the resident Runelord. However, Seraphon magic, specifically the Slann's comet spells, wreaked havoc on the Cities of Sigmar forces. Each turn, a bit more was chewed away, and the Slann was able to target artillery crews to reduce the effectiveness of the guns (using old Organ gun rules, where crew are separate from the machine).

While many of the engagements were favourable to the dwarves (standing still and allowing missile fire to suppress other targets), the lizardfolk were constantly moving. Both teleporting willy nilly around the field, as well as running and flying past slow moving dwarves. The Seraphon were also able to summon several regiments of Skinks, who were able to spread across the battlefield and create some confusion.

These bold Skinks teleported 9' back from a cannon. Half of their unit was deleted on arrival by the cannon, but they succeeded their charge in the following turn and tangled up the crew and engineer for the next 3 turns, preventing very crucial cannon fire from flanking Saurus Knights.


In the end, the Seraphon were victorious. They managed to outflank and outmaneuver the slow and steady dwarves. Their myriad methods of movement were a great match for this scenario, and they made use of every advantage. I was happy with the way my Cities of Sigmar army performed (though I was using outdated warscrolls, like thunderers and Organ Guns, which will be updated to Freeguild Handgunners and Volleyguns in my next game) and I think I can see where this army might shine. I look forward to paying a 2v2 game, where I can play a defensive ranged game, and allow my teammate to be more aggressive with movement and board control.

Comments

  1. Thanks, I love battle reports that dont get too nitty-gritty. Keep em coming!

    ReplyDelete
    Replies
    1. I agree! I'll be posting some Mordheim games on here in the next week or two. Thanks for reading :)

      Delete

Post a Comment

Popular posts from this blog

Miniature Makers: A (not at all) Definitive List

For nearly 20 years, I have been captivated by the miniature hobby. For most of that time, the only company I was truly aware of, was Games Workshop. The giant in the room, GW certainly has an impressive range of sculpts and a strong design vision. In the last few years, I have become aware of a wide range of other companies, brands, and sculptors, who have their own unique visions about what miniatures are. This will be a living list of the miniature manufacturers that have been recommended to me, or that I have purchased from. It is a very diverse list. Some manufacturers focus on their own proprietary games, and some just sell bits. I have not ordered from all of these companies, so your mileage may vary!!! If there is a company that you love, and it is not listed here, drop me a line and I will add it to the list. Pictured above - https://www.blacksunminiatures.co.uk/product/guardian/   * - Companies with a star were suggested by hobbyists on Reddit and throughout the community...

Rangers of Shadowdeep - Scenario 1: Ableheim

This is the first scenario I created for my Red Brothers campaign, and I had a blast creating and playing it. Since playing it I have made a few tweaks, and I'm sure you will have some creative tweaks as well! I love playing with randomized mechanics, especially when I am trying to create a narratively driven game. Setup: Ableheim is a town that houses corruption and cult activity, the warband has been sent to investigate and destroy any corruption they find. A mob gathers to watch the warband, getting increasingly agitated. Victory:  - Find and destroy the corruption; - Exit the table through the starting path Mechanics: Houses When a character investigates a house, roll a D6; If a 6 is rolled, that house contains the corruption. If no 6 is rolled, the corruption is in the last house. If a D6 roll fails, add +1 to the mob counter. When the corruption is found place 1 cultist, 1 cultist archer, and 1 demon in the house (or near it). Mob The mob consists of 3 villagers/militia model...

Back to the Dungeon

  Blogs are once again in vogue, and that works for me. I started this blog before I created a hobby Instagram account, and I'm happy to return here. I've had a love-hate relationship with Instagram, and often, I don't actually care if anyone is reading what I write or seeing what I work on. Most of the time, it's just the act of creation that means something to me. At this current moment in time I'm in between houses and don't have all of my hobby stuff, so a place to write and post ideas is a great cathartic exercise. I'm also coming to the end of the 2nd annual One Page Game Jam, which has been getting a great response just like last year - but once that's done, I think it will be time to delete IG off my phone again. Having a place where I can potentially reach some of my friends (even in this belaboured form) helps me feel like I'm still connected to the zeitgeist. So, this is just a little post to kick things off. I've got a few ideas for p...