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Realm of Chaos Board #2

As expected, the project has spun off the rails. What started as an already ambitious plan to create a custom board, a drop-in narrative Mordheim hack with handouts and cards, and a set of miniatures to play on the table, has devolved into a much more elaborate table design with modular elements, and supplementary tables for when players go through doors, etc., as well as a dungeon synth soundtrack and artwork.

I have a year to finish this. Scratch that. 11 months now.

I am trying to enjoy the detours in the project without panicking. I think that the fun here is going to be in experiencing each element of creation, and really being present in it. I have a grand vision of hosting this game on my table at Dungeon Fest while the soundtrack plays - it is a glorious vision, but it's also one gaming event that I'm spending a year preparing for. The nice thing is that I can run the event repeatedly - it could be a regular event for conventions and hobby days. But if I don't enjoy the process, then it may feel very hollow after that one exciting game day comes to an end.

So far, so good. I have been developing insane terrain pieces - putting them together slowly, so that I can make sure they are cohesive. I'm currently working on a multi-turreted wizard's tower that is being lifted out of the ground by an ancient and gnarled tree. This will be the first of the modular pieces. It's almost 3' tall, so it needs to be removable from the board. I need to be able to transport this monstrosity around the country (sorry USA, I don't think I'll be visiting any time soon). The tower itself is also going to have an "inside" board made up of a poster tune cut in half. There will be several floors of interior for the players to explore.

The next piece on the docket is portal gateway, elevated up an a high rock platform. Most of these pieces are quite elevated, and I'm working on some sort of magic teleportation system to get people up, down, and around the board.

The final modular piece is going to be the central "Temple of Tzeentch", which will also be sort of a floating rocky island. I'll need to start adding some true topography to the boards to get a sense of where and how each of these pieces are going to sit. 

As for rules - I have a document that has largely sketched out how the game will play, and I just need to develop a few more quest lines for players. This will probably be influenced by the geography of the board that comes together. I'm also going to start some very early play testing soon - I'll have some friends play on the raw foam board to help me brainstorm ideas.

And the album is coming along - I've created some art that you can see below, and several songs are done or close to done.


Thanks for following along!

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