Skip to main content

Miller's World - (Or, why I can't be happy with just one model)


I wanted to take a break from my massive dwarf army project. I was watching Trent from Miscast working through a Mordheim warband, and he planned to paint each mini after kitbashing it, before going on to work on another model. I thought that sounded nice after batch painting 36 dwarf slayers. So, I set out to kitbash a single model and paint it - no commitment, just enjoying working on a single model.

So I did that, and it was great. But then my manic hobby brain kicked in, and I wrote the following fluff for this mini, which prompted me to start working on more models... It's never enough for me to just enjoy painting a model. I have to spin that out into a lore, and a new game system, and several factions, before inevitably getting burnt out and going back to paint dwarfs. We'll see if that happens again, but for now, enjoy the background for this nifty model.

Miller's World 

Miller's World, more commonly known as Darkside, is a tidally locked planet on the fringes of the galactic cluster. One side bakes under the relentless bombardment of solar radiation, and the other side stares endlessly into the void. The powerful heat creates air currents that force all moisture over the dark side of the planet where it falls as heavy rain, creating a massive bioluminescent rainforest. The warm air currents also keep the dark side of the planet from freezing - as the majority of the dark side is quite temperate. 

Indeed, there is a buffer strip around the center of the planet that enjoys relative stability of temperature and light. This strip was once inhabited by an elite imperial garrison, as the world was strategically relevant for hundreds of years. The garrison has gone now, leaving abandoned buildings, equipment, and technology. The Darksiders avoid these old habitations, understanding them to be cursed or haunted. Though many do still salvage in these ruins for useful remains.

The people of Darkside, if you can call them that, are not a homogeneous or unified group. They are from a range of hominid groups that have interbred for generations. Their original descendants were prisoners of the imperial forces, who were left on the world when the military disembarked. They now make their homes in small tribal networks throughout the luminous jungles of phosphorescent fungi and the shadows between them. 

Occasionally, ships passing through the system will stop on Darkside for supplies, as there is an abundance of water and biofuel in the lush fungal forests. These ships return with strange stories about bartering with mutants in ancient imperial wargear, or of witnessing cultic rituals by firelight. Some ships land on Darkside and are never heard from again. Largely, this planet is forgotten by most in the galaxy, and whatever strange life and culture exist there, it has existed practically undisturbed for a millenia.


Comments

Popular posts from this blog

Lower your standards, have more fun.

  What started as a quick way for me to paint an army, has – I think – turned into my new approach for larger scale army building.   Part of the reason I am writing this is because I have had a lot of conversations lately with people who have had trouble getting a painted army to the table. I wanted to show that there’s a bunch of really easy ways to get an army done quick and make it look decently good. And this isn’t a speedpaint hack or a slap-chop guide – there’s no new fancy technique here. It’s really just about using a few high contrast colours and picking out bold details. It can be done incredibly quickly, even by a beginner, and it has a very strong style of its own. To set the stage a bit, I’ve been working on a massive Dwarf army for Warhammer: The Old World. It’s something like 6000 points before adding magic items – way too many models. Additionally, I made the decision that this army was going to be done using something approximating the 90’s ‘Eavy Metal s...

Miniature Makers: A (not at all) Definitive List

For nearly 20 years, I have been captivated by the miniature hobby. For most of that time, the only company I was truly aware of, was Games Workshop. The giant in the room, GW certainly has an impressive range of sculpts and a strong design vision. In the last few years, I have become aware of a wide range of other companies, brands, and sculptors, who have their own unique visions about what miniatures are. This will be a living list of the miniature manufacturers that have been recommended to me, or that I have purchased from. It is a very diverse list. Some manufacturers focus on their own proprietary games, and some just sell bits. I have not ordered from all of these companies, so your mileage may vary!!! If there is a company that you love, and it is not listed here, drop me a line and I will add it to the list. Pictured above - https://www.blacksunminiatures.co.uk/product/guardian/   * - Companies with a star were suggested by hobbyists on Reddit and throughout the community...

Back to the Dungeon

  Blogs are once again in vogue, and that works for me. I started this blog before I created a hobby Instagram account, and I'm happy to return here. I've had a love-hate relationship with Instagram, and often, I don't actually care if anyone is reading what I write or seeing what I work on. Most of the time, it's just the act of creation that means something to me. At this current moment in time I'm in between houses and don't have all of my hobby stuff, so a place to write and post ideas is a great cathartic exercise. I'm also coming to the end of the 2nd annual One Page Game Jam, which has been getting a great response just like last year - but once that's done, I think it will be time to delete IG off my phone again. Having a place where I can potentially reach some of my friends (even in this belaboured form) helps me feel like I'm still connected to the zeitgeist. So, this is just a little post to kick things off. I've got a few ideas for p...