In the last blog post, I talked about how I recently built a temple board for use at the Alberta Mordheim Open event coming up this weekend. It is a 'fixed' build, by which I mean that you can't move around the terrain on the table. I have always had mixed feeling about this kind of terrain. It allows you to create more intricate and interesting builds, but it limits the flexibility and use of the table. If you are a narrative gamer like I am, you better have a lot of reasons to return to that location. So, today I want to talk a little bit about my narrative justifications for this build (outside of creating it for people to use at a cool event). Honestly, it is really easy to work the same terrain into multiple worlds or campaigns, but I wanted to have my own fluff to justify it. I'll start with Mordheim, as that's what it is initially going to be used for. Mordheim: The Temple of Morr In the Old World, Morr is the human god of death. Seen as someone who protects...