Blogs are once again in vogue, and that works for me. I started this blog before I created a hobby Instagram account, and I'm happy to return here. I've had a love-hate relationship with Instagram, and often, I don't actually care if anyone is reading what I write or seeing what I work on. Most of the time, it's just the act of creation that means something to me. At this current moment in time I'm in between houses and don't have all of my hobby stuff, so a place to write and post ideas is a great cathartic exercise. I'm also coming to the end of the 2nd annual One Page Game Jam, which has been getting a great response just like last year - but once that's done, I think it will be time to delete IG off my phone again. Having a place where I can potentially reach some of my friends (even in this belaboured form) helps me feel like I'm still connected to the zeitgeist. So, this is just a little post to kick things off. I've got a few ideas for p...
About 2 years ago I started working on a new game. I had created a handful of very simple games up to that point, and wanted to try my hand at something a bit more developed and a bit more complicated. The concept that I developed came to be known as Anomalous State, and I still can't get it out of my head. This is not a finished game, and at this point I don't know if it ever will be, but the concept lives rent free in my head. Part of the reason that I don't think I can finish it, is that I don't think it will ever live up to my hopes and expectations - and I don't think any game can live up to the subject matter and aesthetic. This game was heavily inspired by Annihilation, the Southern Reach series, Roadside Picnic, and Stalker (the film). Aesthetically, these worlds bring me so much joy and dread and are the pieces of art that I gravitate towards again and again. They are unsettling and weird, and upsetting, and tragic, and there is so little in them which i...